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Open Source and Free Voxel Editors

Voxlaphttp://www.advsys.net/ken/voxlap.htmKen Silverman's open source voxlap engine. It has a real-time WYSIWYG editor - VOXED for editing the game map.Source Code:...

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RealBengine Ported to OpenFL

Quite a long time since I released the first demo of RealBengine, which is written in HaXe and based on NME. Now I ported the demo to the newest OpenFL, almost with no extra effort. The good thing is...

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First Demo of My New Voxel Rendering Engine - CuBengine

CuBengine is the latest derivative of my voxel engine Bengine. The main difference of CuBengine and original Bengine is that CuBengine renders each voxel as a 3D cube while Bengine render each voxel as...

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Destructor 2015 - The Updated FPS Game Based on Bengine with Source Code

Destructor is the voxel based FPS game power by Bengine I made for the 7DFPS in 2012. Since Mochi Media was down, high score submission doesn't work any more. Recently, I finally updated the game and...

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CuBengine Ported to OpenFL - New Demo Rendering Voxelstein3D's Map at Full Size

Finally, I finished porting my CuBengine prototype to OpenFL, so the engine now supports more platforms instead of Flash only. Here are some screen shots from the Windows binary, showing the engine...

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"No Programming Needed" Game Editors and Visual Programming

Blueprints - Unreal Engine Visual Scripting (Free & Open Source & Commercial)https://docs.unrealengine.com/latest/INT/Engine/Blueprints/index.htmlNode-based scripting system of Unreal engine,...

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Find the IP, Country and Location of Your Visitors Using JavaScript

Note: You must visit this page using "http" instead of "https" to display the example correctly.Geolocation by geoPlugin is a free service providing Javascript, PHP, JSON, XML and ASP APIs for you to...

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Watercolor Brush --- Online Version Released!

Finally, I decide it is time to release the "Watercolor Brush" online version to public. You can now try it here: http://www.kongregate.com/games/Bruce_Jawn/water-color-brush-the-free-paint-tool...

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Deploy ZeroNet to Heroku as a Public or Private ZeroNet Proxy Service

Note: due to formatting issues, some bash commands below have incomplete display. Just copy and paste the bash code block somewhere for the complete commands.IntroductionThis is a tutorial on deploying...

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Using Tor with ZeroNet on Heroku

UsingTorwithZeroNetonHeroku code{white-space: pre-wrap;} span.smallcaps{font-variant: small-caps;} div.line-block{white-space: pre-line;} div.column{display: inline-block; vertical-align: top; width:...

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Four ways for per pixel bitmap manipulation in OpenFL

A BitmapData can be seen as an array of length width*height, holding unsigned int colors values. There are at least four ways to manipulate pixels of a bitmap image(Bitmap/BitmapData) in OpenFL. The...

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Per pixel bitmap animation in HTML5/JavaScript

LICSON showed how to simulate GLSL shader effects on HTML5 Canvas using pure JavaScript: //The requestAnimFrame fallback for better and smoother animationwindow.requestAnimFrame = (function () { return...

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Fast per pixel bitmap animation in HTML5

According to this tutorial (Faster Canvas Pixel Manipulation with Typed Arrays), we can make the code in my last post (per pixel bitmap animation in HTML5/JavaScript) faster using Typed Arrays: //The...

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Save and Load Binary Files in HTML5

In this example, we firstly draw something (shapes & lines) on the canvas, convert it into a bitmap (pixel data) and save the pixel values as a binary file. //Draw somethingctx.fillStyle =...

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